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CapyBun Dungeon Adventure

Development

Genre: 2.5D Puzzle Game
Engine: Unity
Team Size: 8
Development Time: 8 weeks

Role

Level Designer/
Game Designer

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Game Overview/ Story Synopsis

A first-person, 3D puzzle/action game where you're a stick figure trying to escape an underground dungeon. There are three levels, each having a different gameplay flow to them.

 

You are a stick figure… named Stick. You are trapped in a dungeon, and you hear noises echoing throughout the hallway. You must find a way out… As you explore the room, you’re in, you see a door that could be your way out. Your goal is to escape the room you’re in, pass by the monsters throughout the dungeon without being detected, and complete the climatic end to reach the surface.

Responsibilities

- Creating the level layout and GDD

- Working closely with the game developer coming up with game mechanics and implement them into the level design

- Coordinate team meetings, document and log all progress

Level Descriptions

Level 1: The player is stuck inside a small area with different rooms containing different items. This level will basically have an “escape room” kind of feel to it. The player must figure out how to open the door to reach the next level.

Level 2: Once the player opens the door, they’ll be on the main floor of the dungeon. There will be many enemies patrolling the area. The player must be able to reach the other side of the floor to enter the final level. The player can either sneak their way through or use weapons found around the area.

Level 3: The player has now entered the final floor of the dungeon. They must complete the final puzzle/battle, and they’ll escape the dungeon and complete the game.

Stick Ascension Gamma
02:46
Stick Ascension Beta
02:24
Stick Ascension Alpha/First Level Layout
00:33
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